package erfgame.frontend.desktop.view.terrain.iso.interaction.position;

import erfgame.core.Point3D;
import erfgame.core.world.World;
import erfgame.core.world.terrain.TerrainUpdateGroup;

public class TileCenterWorldTopTerrainUpdatePositionFactory extends
	TileCenterLayerTopTerrainUpdatePositionFactory {

	public TileCenterWorldTopTerrainUpdatePositionFactory() {
	}

	@Override
	public int getZ(Point3D terrain, TerrainUpdateGroup terrainUpdate, World world) {
		return 0;
	}
}
